define('MAX_RESULT', 50); function GetPanelMenu() { $Menu = '
Account Name | Gm Level | Last Ip |
---|---|---|
'.$row['act_name'].' | '.$row['gm'].' | '.$row['last_ip'].' |
# | Account Name | Account ID |
---|---|---|
'.$i.' | '.$Name.' | '.$ID.' |
Account ID: "'.$Account.'" | '; $Template.= ''; return $Template; } function UnbanAccount($Account) { $Template = '
---|
Account ID: "'.$Account.'" | '; $Template.= ''; return $Template; } function SecurityCode($Account) { $Table = ''; return $Table; } function Character($Character) { require_once('./classes/class.EquipItem.php'); require_once('./classes/class.InventoryDecrypt.php'); $GetCha = doQuery("SELECT * FROM character WHERE cha_id = '$Character'", DATABASE_GAME); $Num = mssql_num_rows($GetCha); if($Num < 1) { return 'No character found!'; } else { $oRow = mssql_fetch_array($GetCha); $ChaName = $oRow['cha_name']; $ChaMotto = $oRow['motto']; $Icon = $oRow['icon']; $MemAddr = $oRow['mem_addr']; $AccountID = $oRow['act_id']; $GuildID = $oRow['guild_id']; $ChaJob = $oRow['job']; $ChaLv = $oRow['degree']; $Gold = $oRow['gd']; $Map = getMapByName($oRow['map']); $MapX = $oRow['map_x']; $MapY = $oRow['map_y']; if(strlen($MapX) == 6) $MapX = substr($MapX , 0 , 4); elseif(strlen($MapX) == 5) $MapX = substr($MapX , 0 , 3); elseif(strlen($MapX) == 4) $MapX = substr($MapX , 0, 2); else $MapX = substr($MapX , 0 , 1); if(strlen($MapY) == 6) $MapY = substr($MapY , 0 , 4); elseif(strlen($MapY) == 5) $MapY = substr($MapY , 0 , 3); elseif(strlen($MapY) == 4) $MapY = substr($MapY , 0, 2); else $MapY = substr($MapY , 0 , 1); $Stats = '
---|
Attribute Pts: '.$oRow['ap'].' | Skill Pts: '.$oRow['tp'].' | |||
---|---|---|---|---|
STR: '.$oRow['str'].' | AGI: '.$oRow['agi'].' | ACC: '.$oRow['dex'].' | CON: '.$oRow['con'].' | SPR: '.$oRow['sta'].' |
HP : '.$oRow['hp'].' | SP: '.$oRow['sp'].' |
Name | '.$ChaName.' ('.$ChaMotto.') ![]() |
---|---|
ID | '.$Character.' |
Account | '.$AccountName.' |
Type | '.$Type.' |
Class | '.$ChaJob.' |
Level | '.$ChaLv.' |
Location | '.$Map.': '.$MapX.', '.$MapY.' ![]() |
Stats | '.$Stats.' |
Equipments | '.$CharEquip -> GetDisplayEquip().' [Forge] |
Inventory | Inventory | Temporary Inventory | Bank '.$CharInventory->GetInventory().' |
Skills | '.Skill::ShowSkills($Character).' |
'.$i.' | '.$ChaName.' | '.$IP.' | '.substr($ChaPosX,0,-2).' | '.substr($ChaPosY,0,-2).' | '.$ChaMap.' |
'.$oRow['name'].' | '.$oRow['last_login_ip'].' | '.$oRow['id'].' |
Character Name | Level | Class | Character ID | '.$Name.' | '.$Level.' | '.$Job.' | '.$ID.' | '; $i++; } $Template.= '
---|
Character Name | '.$Name.' | '; $i++; } $Template.= '
---|